Game Programming

Beginning Platino Game Engine by Abhishek Nandy, Debashree Chanda

By Abhishek Nandy, Debashree Chanda

Learn easy methods to construct a online game utilizing Platino Studio. stick with step by step fundamentals to create an app, after which upload various functionalities and online game logic.

With starting Platino online game Engine it is possible for you to to boost UWP apps utilizing the Processing JS language. you furthermore may can be brought to Temboo and lengthening the processing language to IoT.


What you are going to Learn:

  • boost utilizing the Platino online game engine
  • Build UWP apps utilizing the Processing JS language
  • Extend the processing language to IoT with Temboo

Who is that this ebook for:

Indie video game builders, app builders drawn to video games, and scholars new to the Platino online game engine and maybe new to video game development.

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Extra resources for Beginning Platino Game Engine

Example text

Originally Head of Developer Relations at Ansca Mobile, creator of the Corona SDK, she moved to Lanica when the Platino engine was created in 2012. As a senior technical writer, she wrote the majority of the engine’s tutorials and documentation, and is well-known as the go-to community contact for Platino’s many licensees. When not evangelizing Platino, Pellen found time to create Techority, a web site devoted to helping new developers learn how to create apps on a variety of platforms. If that weren’t enough, she is also a regular contributor to App Developer magazine, continuing to share her knowledge and passion for app creation.

Js installation wizard starts. 32 CHAPTER 3 ■ INSTALLING AND SETTING UP PLATINO GAME ENGINE Figure 3-6. Installing the first dependency Figure 3-7. js Setup Wizard continues on its own. Just click Next as shown in Figure 3-8. Figure 3-8. js to the environment variable. The path configuration and all the steps for a custom setup are shown in Figure 3-9. Figure 3-9. js is complete, and the other dependencies for Paltino are installed next. Figure 3-10. js installation complete The next step works on getting the configuration scripts ready.

Exports = ApplicationWindowPlatform; This is autogenerated code when we create the project. You see in the code that it creates the main menu and also handles the back button. js All are handled on the UI files of the project because the result is how the UI looks within an iOS device (see Listing 4-2). Listing 4-2. title'); }); } if (drawerOn) { // Put a back/forward button into a drawer at the bottom of the screen that can be // opened when needed. js file adjusts itself for different screen sizes of an iOS device, as given in Listing 4-3.

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