Game Programming

Beginning iOS 3D Unreal Games Development by Robert Chin

By Robert Chin

The Unreal UDK positive factors Epic's award-winning Unreal Engine three, used to create bestselling video games comparable to Infinity Blade for iOS, and well known console video games like Borderlands and Bioshock. Now, you could construct your personal Unreal video game for the iOS platform.

Beginning iOS 3D Unreal video games Development covers utilizing the artificial UDK online game construction process to create 3D video games for the iOS platform, including the iPhone, iPod contact and iPad.

Specifically, this publication covers:

  • UnrealScript programming language, going past the constraints of the visible Kismet scripting language
  • The Unreal UDK code framework, easy UDK instruments and different UDK goods had to construct a online game
  • Various author-created video game frameworks are awarded and are used to demonstrate the UnrealScript programming language and person enter equipment particular to the iOS cellular platform

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Additional info for Beginning iOS 3D Unreal Games Development

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The iOS Deployment Setup 5. Click the OK button. The Mobile section should become visible below the Configuration button. 6. In the Mobile section, change the Packaging Mode to Default as shown in Figure 1–21. Figure 1–21. Packaging Mode 7. Next you need to add the UDK level maps that you want to cook and place in the package that you deploy to your iOS device. Figure 1–22 shows the Maps to Cook section. Figure 1–22. Adding Maps to Cook 8. Click the Add button to bring up a list of the maps available on your computer (see Figure 1–23).

Save this file. Settting up the Game Type Configuration Now we need to set up the configuration to compile and run our game. ini file located in the UDKGame\Config under your UDK installation. 1. EditorEngine] ModEditPackages=ExampleCh2 2. Next we need to set up the mobile virtual joystick controls and touch screen input. ini file. ExampleCh2Game] RequiredMobileInputConfigs=(GroupName="UberGroup",RequireZoneNames=("UberStickMoveZone", "UberStickLookZone","UberLookZone")); NOTE: You can set up a general set of configurations here for the rest of the chapters by making new entries for other chapters if you wish.

Var PlayerInfo PlayerRecord; Next, create a new object of this class using the Spawn command and set PlayerRecord to point to it. PlayerRecord = Spawn(class’PlayerInfo'); In the same file that you declared the PlayerRecord variable, add the following two functions that will be used to save and load the data in PlayerRecord to a file. bin. bin", true, 1); } Textures on an iOS Device Textures on the iOS platform must be square. The length of the texture must be equal to the width of the texture in pixels.

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