Game Programming

Beginning HTML5 Games with CreateJS by Brad Manderscheid

By Brad Manderscheid

Starting HTML5 video games with CreateJS offers a hands-on method of get you up and operating with the main accomplished instruments to be had for HTML5 Canvas video game improvement. even if you're fresh to creating video games or an skilled video game developer, you will learn how to absolutely make the most of the CreateJS suite to convey your new or latest online game innovations to computing device and cellular units. This publication covers every thing from growing pictures in HTML5 Canvas to taking pictures consumer enter (whether from keyboard, mouse, or contact) to utilizing a kingdom computing device for effective video game regulate. There are sensible (and enjoyable) examples through the e-book, with 4 complete video game tasks, together with a cellular RPG. The publication additionally covers optimizing your video games for cellular and publishing them to app shops.

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Extra info for Beginning HTML5 Games with CreateJS

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Let’s break down these initializing functions now. The first four are used for building and drawing the game elements. Building the Game Elements It’s now time to draw the elements that will be used in the game play. In this section, a series of functions are written to draw the walls, a message board, and the puck and paddle. info Chapter 4 ■ Game Project: Progressive Break-it Creating the Walls These first sets of graphics drawn to the board are the walls that make up the bounds of the game (see Listing 4-6).

End the game when the player runs out of lives or the bricks reach the bottom of the screen. Figure 4-1 shows the game in its complete state. info Chapter 4 ■ Game Project: Progressive Break-it Figure 4-1. The complete game, Progressive Break-it Setting Up the Project Files Now that a solid understanding has been established for what you want to accomplish, let’s move right into setting up the project. Start by setting up the usual HMTL file, which should include the EaselJS and TweenJS libraries, as well as a new JavaScript file for the game code.

Figure 3-8 shows the results on the stage after you call the drawing functions. info Chapter 3 ■ Capturing User Input Figure 3-8. Messages and game objects added to your stage Now that each button has been registered for a mouse click event, you need to create the handler function that will determine what action is needed when a player chooses a letter. Listing 3-17 shows this handler function. Listing 3-17. removeEventListener('click', onLetterClick); checkForMatches(txt); checkGame(); } A reference to both the button that was clicked and the text object that it’s tied to are held in local variables.

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