Game Programming

An Introduction to Splines for Use in Computer Graphics and by Richard H. Bartels

By Richard H. Bartels

As the sector of special effects develops, concepts for modeling advanced curves and surfaces are more and more vital. a huge method is using parametric splines during which a curve is outlined by way of piecing jointly a succession of curve segments, and surfaces are outlined through sewing jointly a mosaic of floor patches.

An advent to Splines to be used in special effects and Geometric Modeling discusses using splines from the viewpoint of the pc scientist. Assuming just a historical past in starting calculus, the authors current the cloth utilizing many examples and illustrations with the objective of creating the reader's instinct. in keeping with classes given on the collage of California, Berkeley, and the college of Waterloo, in addition to quite a few ACM Siggraph tutorials, the booklet comprises the newest advances in computer-aided geometric modeling and layout to make spline modeling concepts as a rule obtainable to the pc pix and geometric modeling communities.

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Extra resources for An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics)

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What is the ray tracing technique and what major role does it play in the computer graphics field? 6. True or false: OpenGL and Direct3D are software rendering APIs. 7. True or false: XNA is a cross-platform rendering API. 8. True or false: Ray tracing is a rendering technique that is more expensive to process on modern hardware than rasterization techniques. 9. True or false: Polygons are clipped to the screen bounds in ray tracing. 10. True or false: XNA is based on DirectX 10–only technology.

We also discuss general game mathematics that can be found in computer graphics and geometry and primitives in 2D and 3D. Chapter 2 2D and 3D Graphics 29 COLOR RANGES The human eye can see a lot of detail in a wide range of luminous values. When people look at something artificial like computer graphics it is at times very easy for the human eye to pick out things that are not true to nature. The closer we can get to creating scenes that are believable to the human eye, the more realistic our scenes will look to us and those around us.

An effect created during a rendered frame C. An effect created after the rendering of a scene D. None of the above 2. What is a postprocessed effect? A. An effect often created offline B. An effect created during a rendered frame C. An effect created after the rendering of a scene D. None of the above 3. What is a real-time effect? 4. What is the rasterization technique and what role does it play in game development today? 5. What is the ray tracing technique and what major role does it play in the computer graphics field?

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